D - Tactics
Trap Continuous

D - Tactics

  • Archetype:
  • Destiny HERO

  • View:
  • 4818




During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
55± 6/ 100
Power Score
Intrinsic 52
Deck 58

D - Tactics — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 58 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

D - Tactics is a Continuous Trap that gives HERO monsters +400 ATK each Standby Phase and, when a Level 8+ Destiny HERO or Destiny End Dragoon is Special Summoned (not in the Damage Step), banishes a card from the opponent. Its search only triggers if it is destroyed by a card effect, so its value is conditional and mostly lands in the 'support a HERO board' role. The 147-deck presence and 96% partner rate with Fusion Destiny confirm that it is a practical, reliably played piece, but that frequency did not add points on its own (guardrail 3); the score sits at a mid-tier level because the effects are conditional, the card is not a body, and the only combo sample is a single board.

Axis scores

Axis Score Evidence
Accessibility 60 Set from hand as a Continuous Trap and played in 147 of 147 sampled decks (1.27 copies average), but the single combo sample shows no starter role (observed; inference from text for the live backrow route).
Combo & Conversion 45 One recorded board (power index 100) where it is not a starter, searched, or payoff piece; the +400 ATK and banish effects are real but conditional on HERO board state (observed, thin sample).
Resource Economy 55 The banish is a 1-for-0 removal of an opponent card when the trigger condition is met, and the destruction search gives +1 card only if it is destroyed by an effect (verified from text; frequency inferred).
Effect & Interaction 40 The banish requires a Level 8+ Destiny HERO or Destiny End Dragoon Special Summon, so it is not a freely available disruption (verified from text, conditional).
Material Utility 10 A Trap card with no body, so it provides no Level, attribute or material value (verified from card type).
Resilience & Flexibility 55 Continuous backrow dies to card-based removal, though that destruction still triggers the search, and the ATK boost ends if it leaves the field (verified from text; inference on resistance).
Deck-Building Efficiency 75 Usually a single copy (119 of 147 decks), no garnets, and no archetype lock beyond HERO support; it does take a Spell & Trap slot (observed from deck copies; inference on slot cost).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Continuous Trap that buffs every HERO monster on field each Standby Phase
  • Conditional banish of an opponent card on Destiny HERO Special Summon
  • Destruction search returns a Destiny HERO monster, so the card still produces value when removed
  • Near-universal inclusion in the sampled Destiny HERO and Heroic lists

Weaknesses

  • Effects depend on specific Special Summon or board conditions
  • Not a body and contributes nothing as material
  • Backrow removal removes the ATK boost, and the search needs a card-effect destruction
  • Low combo evidence (one sampled board)

Counters / choke points

  • Backrow removal or destruction effects (the search still triggers)
  • Cards that negate or stop Continuous Traps
  • Opponent's Special Summon interaction that shuts down the Level 8+ trigger

Best use

Extender / HERO ATK support with backrow search. Decks: Heroic, Destiny HERO, Elemental HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Standby ATK boost, conditional banish on Destiny HERO Special Summon, search on destruction by card effect; Card type Continuous Trap with no body or level; Legal in TCG, OCG and MasterDuel; 147 of 147 sampled decks run it (1.27 copies average)
  • Observed: Partner rate 95.9% with Fusion Destiny and 92.5% with Destroyer Phoenix Enforcer; Single recorded combo appearance, not as starter, searched, material or payoff; Inclusion spread across 15 distinct archetypes
  • Inferred: Real-play value of the +400 ATK is conditional on HERO board presence; Banish trigger is reachable in most Destiny HERO lines, so it is a practical extender; Destruction-search route adds resilience even if removed
  • Data gaps: no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion percentage inferred from deck sample only only one recorded combo appearance, so combo centrality is thin











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