Trap
ContinuousD - Tactics
Archetype:
Destiny HERO
View:
4818
During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
D - Tactics — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Searcher/Tutor
Why it scores here
D - Tactics is a Continuous Trap that gives HERO monsters +400 ATK each Standby Phase and, when a Level 8+ Destiny HERO or Destiny End Dragoon is Special Summoned (not in the Damage Step), banishes a card from the opponent. Its search only triggers if it is destroyed by a card effect, so its value is conditional and mostly lands in the 'support a HERO board' role. The 147-deck presence and 96% partner rate with Fusion Destiny confirm that it is a practical, reliably played piece, but that frequency did not add points on its own (guardrail 3); the score sits at a mid-tier level because the effects are conditional, the card is not a body, and the only combo sample is a single board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set from hand as a Continuous Trap and played in 147 of 147 sampled decks (1.27 copies average), but the single combo sample shows no starter role (observed; inference from text for the live backrow route). |
| Combo & Conversion | 45 | One recorded board (power index 100) where it is not a starter, searched, or payoff piece; the +400 ATK and banish effects are real but conditional on HERO board state (observed, thin sample). |
| Resource Economy | 55 | The banish is a 1-for-0 removal of an opponent card when the trigger condition is met, and the destruction search gives +1 card only if it is destroyed by an effect (verified from text; frequency inferred). |
| Effect & Interaction | 40 | The banish requires a Level 8+ Destiny HERO or Destiny End Dragoon Special Summon, so it is not a freely available disruption (verified from text, conditional). |
| Material Utility | 10 | A Trap card with no body, so it provides no Level, attribute or material value (verified from card type). |
| Resilience & Flexibility | 55 | Continuous backrow dies to card-based removal, though that destruction still triggers the search, and the ATK boost ends if it leaves the field (verified from text; inference on resistance). |
| Deck-Building Efficiency | 75 | Usually a single copy (119 of 147 decks), no garnets, and no archetype lock beyond HERO support; it does take a Spell & Trap slot (observed from deck copies; inference on slot cost). |
Calculation
Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Continuous Trap that buffs every HERO monster on field each Standby Phase
- Conditional banish of an opponent card on Destiny HERO Special Summon
- Destruction search returns a Destiny HERO monster, so the card still produces value when removed
- Near-universal inclusion in the sampled Destiny HERO and Heroic lists
Weaknesses
- Effects depend on specific Special Summon or board conditions
- Not a body and contributes nothing as material
- Backrow removal removes the ATK boost, and the search needs a card-effect destruction
- Low combo evidence (one sampled board)
Counters / choke points
- Backrow removal or destruction effects (the search still triggers)
- Cards that negate or stop Continuous Traps
- Opponent's Special Summon interaction that shuts down the Level 8+ trigger
Best use
Extender / HERO ATK support with backrow search. Decks: Heroic, Destiny HERO, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Standby ATK boost, conditional banish on Destiny HERO Special Summon, search on destruction by card effect; Card type Continuous Trap with no body or level; Legal in TCG, OCG and MasterDuel; 147 of 147 sampled decks run it (1.27 copies average)
- Observed: Partner rate 95.9% with Fusion Destiny and 92.5% with Destroyer Phoenix Enforcer; Single recorded combo appearance, not as starter, searched, material or payoff; Inclusion spread across 15 distinct archetypes
- Inferred: Real-play value of the +400 ATK is conditional on HERO board presence; Banish trigger is reachable in most Destiny HERO lines, so it is a practical extender; Destruction-search route adds resilience even if removed
- Data gaps: no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion percentage inferred from deck sample only only one recorded combo appearance, so combo centrality is thin






